For this project I went with sampling one piece of music and going into the reverberations that it can make in a characters head.
I like noise because it helps me drown everything else out. It is emotional and aural overload in order to relieve the pressure of the world. In some ways, I always figured certain fictional characters did the same thing; creating noise (internal or external and physical) in a masochistic way to alleviate the pressure of existence, or the pressure of consciousness of past experience, or the pressure of a multitude of futures.
Here I stretch a sample from the soundtrack to Metal Gear Solid (1997) and then use variations of that sample while molding deformations around each layer of it. Reverb and lots of automated hills through various pathways.
More on this 257th weekly Disquiet Junto project — “Remember Noisevember: Make some noise” — at:
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